City: Kstāozorruníhg Ji̊ Qi̊v

Kstāozorruníhg Ji̊ Qi̊v

Kstāozorruníhg Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMàvēvāv Region
RegionEs-æzvædmi Moorland
Founded1180
Community LeaderLord Shovnoh
Area25 km2 (10 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2874 m (9429 ft)
Average Yearly Precipitation203 cm/y (79 in/y)
Population5855
Population Density234 people per km2 (585 people per mi2)
Town AuraMysticism
Naming
Native nameKstāozorruníhg Ji̊ Qi̊v
PronunciationKstāo /zoˈrrunɪ̞g/
Direct Translation[counter (flat; elevated surface)] [farmer]
Translation[Not Yet Translated]

Kstāozorruníhg Ji̊ Qi̊v (Kstāo /zoˈrrunɪ̞g/ [counter (flat; elevated surface)] [farmer]) is a subtropical City located in the Màvēvāv Region of the Tetburland.

The name Kstāozorruníhg Ji̊ Qi̊v is derived from the Sylvin language, as Kstāozorruníhg Ji̊ Qi̊v was founded by Belegiel, who was culturaly Tauran.

Climate

Kstāozorruníhg Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Kstāozorruníhg Ji̊ Qi̊v receives an average of 203 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Kstāozorruníhg Ji̊ Qi̊v covers an area of nearly 25 km2 (10 mi2), and an average elevation of 2874 m (9429 ft) above sea level.

Overview

Kstāozorruníhg Ji̊ Qi̊v was founded durring the late 13th century in summer of the year 1180, by Belegiel. The establishment of Kstāozorruníhg Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Belegiel electing to pay people to resettle in Kstāozorruníhg Ji̊ Qi̊v.

Kstāozorruníhg Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kstāozorruníhg Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kstāozorruníhg Ji̊ Qi̊v is buildings are arranged within a network of premissive flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kstāozorruníhg Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Kstāozorruníhg Ji̊ Qi̊v is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Kstāozorruníhg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kstāozorruníhg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kstāozorruníhg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kstāozorruníhg Ji̊ Qi̊v's parks.

Kstāozorruníhg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kstāozorruníhg Ji̊ Qi̊v.

Kstāozorruníhg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kstāozorruníhg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kstāozorruníhg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kstāozorruníhg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kstāozorruníhg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kstāozorruníhg Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kstāozorruníhg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kstāozorruníhg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Kstāozorruníhg Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kstāozorruníhg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kstāozorruníhg Ji̊ Qi̊v's natural decorations nor waterways.

Kstāozorruníhg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kstāozorruníhg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kstāozorruníhg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kstāozorruníhg Ji̊ Qi̊v's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Kstāozorruníhg Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, summer is skipped in Kstāozorruníhg Ji̊ Qi̊v.

The Skinwraith near Kstāozorruníhg Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Kstāozorruníhg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Mysticism energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 16
  • Farm Laborer: 34
  • Hunters: 17
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 16
  • Shepherds: 15
    • Farmland: 23595 m2
    • Cattle and Similar Creatures: 1463
    • Poultry: 17565
    • Swine: 1171
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 585

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 14
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 21
  • Carpenters: 16
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 33
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 16
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 31
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 18
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 3
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 15
  • Chandlers: 14
  • Chicken Butchers: 15
  • Entrepreneurs: 6
  • Fine Clothiers: 13
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 22
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 30
  • Barbers: 30
  • Coachmen: 8
  • Cooks: 25
  • Doctors: 11
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 14
  • Housekeepers: 15
  • Housemaids: 34
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 19
  • Nursery Maids: 10
  • Pastrycooks: 19
  • Restaurateur: 25
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 13
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 5
  • Leech Collectors: 14
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 15
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 17
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 39
  • Monks, Monastic: 17
  • Monks, Civic: 16
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 25
  • Rangers: 7
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 19
  • Military Officers: 18

Cottage Industries

  • Brewers: 18
  • Comfort Services: 19
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 17
  • Needleworkers: 21
  • Potters: 10
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 30
  • Spinners: 16
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 19
  • Writers: 18

Produce Industries

  • Butter Churners: 19
  • Canners: 17
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 6
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2099 of Kstāozorruníhg Ji̊ Qi̊v's population work within a Foundational Occupation.

3581 of Kstāozorruníhg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 175 (3%) are noncontributers.

Points of Interest

POI

History

The the a falchion of Mysticism, an a falchion imbued with potent amounts of Mysticism energies was created near Kstāozorruníhg Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History